Pivots

Pivots set where the mirror plane passes through.

Pivot Dropdown

Active Element

Mirror plane passes through the active (last selected) object.

Use when: Mirroring multiple objects around one specific object.

Active Element Example

Individual Elements

Each object mirrors around its own center.

Use when: Objects need independent mirroring.

World Center

Mirror plane at world origin (0,0,0).

Use when: Creating scene-wide symmetry.

World Center Example

Cursor

Mirror plane at 3D cursor position.

Use when: Need precise control over mirror location.

Cursor Pivot Example

Quick Tips

  • Active = Around specific object
  • Individual = Each object separately
  • World = Scene center
  • Cursor = Custom position

Back to top

Copyright © 2024 ezelar.com. Distributed under the GPL-2.0 license.