Orientations

Orientations control which axes Rotor uses for mirroring.

Orientation Dropdown

Global

Uses world axes - same for all objects.

  • X = East/West (red)
  • Y = North/South (green)
  • Z = Up/Down (blue)

Use when: Objects need consistent mirror direction regardless of rotation.

Global Orientation Example

Local

Uses each object’s own axes - follows object rotation.

Use when: Mirroring rotated objects along their own axes.

Local Orientation Example

Cursor

Uses 3D cursor rotation for custom angles.

Use when: Need specific mirror angle not aligned to world or object.

Cursor Orientation Example

Quick Tips

  • Global = Consistent direction
  • Local = Follow object rotation
  • Cursor = Custom angles

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